Cat & Gocuk Games

Independent game studio · Eskişehir, Türkiye

One witch. One shop. The patients keep coming.

Cat & Gocuk Games is a team of six making Itchy Witchy, a first-person game about a witch-healer who runs a small shop in a quarantine camp.

hair 1/4 eyes 1/4 nose 1/6 top 1/3 trousers shoes 1/4
One of 92,160 from a single body type

The game

Itchy Witchy

You are a witch-healer with a shop in a quarantine camp. Patients walk in with an incomplete story. Your shelves hold a limited set of ingredients, and the shortage does not reset when the sun comes up.

Days do not count down to a fixed ending. You keep treating, and you keep living with what each treatment did, until you win or you lose.

The mood is warm and ordinary by day. As evening comes and your reputation moves, the shop gets less comfortable: a lamp that flickers, a floorboard that creaks. It is a light unease, not a horror game.

Every patient is drawn by hand and assembled from layered parts, which is why you can meet a stranger once and never see the same face twice.

Genre
Narrative simulation, first person
Setting
A medieval-fantasy quarantine camp
Players
Single player
Platform
PC, aimed at Steam
Engine
Unreal Engine 5.8, C++
Art
Hand-drawn 2D characters in a 3D shop
Status
In production.

The studio

Six people, one shop

Cat and Gocuk Games logo: a cat hugging its own tail inside a ring

Cat & Gocuk Games is an independent game studio based in Eskişehir, Türkiye, founded in 2025. We are a small team of six building Itchy Witchy, a medieval fantasy clinic game.

Bootstrapped

We have not raised outside funding. The game is paid for by the people making it.

  • Haktan LofçaFounder. Programming and technical lead.
  • ArdaAdvertising, media and research.
  • Meryem2D art and characters.
  • Melike3D modelling and animation.
  • Dilay2D art and characters.
  • Emine2D art and characters.

Studio wall

What the team has drawn so far

Concept sheets, sketches and colour passes straight from the artists' folders. Tap any sheet to see it larger.

Time-lapses from the drawing tablet

The clinic interior takes shape
A patient, line to colour
Bottles, from outline to liquid

Devlog

Recent notes

  1. The wall fills up

    The artists handed over a new batch: counter variants with every handle and foot named, four lectern ideas, bottle colour tests and the three states of the frog-leg ingredient. They are on the wall above.

  2. Patients are drawn in layers

    The shop now builds each visitor from separate hand-drawn layers: body, hair, brows, eyes, nose, lips, clothes and shoes. One body type already gives more than ninety thousand combinations, and the Next patient button at the top of this page uses the same parts.

  3. Production repository opened

    The production repository for the Unreal Engine 5.8 project got its first commit. Development of the playable vertical slices has run from there ever since.

Contact

Write to the founder

founder@haktanlofca.com

Press, partners and other studios are welcome. Tell us who you are and what you would like to talk about, and we will get back to you.